There seemed to be a few before around that seemed excited about this one. But whenever I looked at it I didn't see too much as a standout. Having looked into it a bit now, seem like it will be worth checking out at least.
I guess when wow come out it didn't do anything radically different (apart from being less realistic visually) but offered a polished experience.
For PvP the war plots could be ok, As a guild you invest in your developing/customising your fort which you bring into an instance arena (I'm assuming this bit). Will have to see how that pans out. (the possibility of losing everything as something they want to balance yet). If you can bring 16 guilds into one instance, or say 2/3/4 way teams of guild events. Will need more info.
From a raiding/combat point of view it has the same free flow, always running type action as GW2, but some skills (especially caster) being rooted for some spells.
Healing could be interesting, with some hints that heals will have area of effects(telegraphs), same as combat with people having to move into the healing area to be healed. Not sure how tanking will go, yet another thing to watch out for. Will have to see how much direct healing there is.
No real info on crafting, sounds sub par however, not to SWG level
. No vendor plot to add to your housing instance for sell your goods.
- Looks so much like wow (and not just visuals)
- Has a limited action bar, similar active skill count as GW2 but involves choosing effective combos out of 30 odd skills. One would assume limits on switching out skills. Didn't Secret World do this too ?
- Housing is ok, will other thing as a collect and build up like character
- They have stated that no matter the final business model, any cash shop items should be obtainable though in game methods. (ha)