Forath wrote:If the game cant hold your attention past the leveling phase then there isnt much you can do about people moving on.
Heres hoping WvW and the story dungeons/crafting/pve shenanigans keeps gw2 interesting past the first 3 months.
People will always move on, the vast majority play whatever the fotm mmo is, lvl up do a few dungeons and move on. However this is something successful guilds deal with and you only need to log on and see how many large thriving guilds there around to see the truth of this. Ppl moving on is only a very small part of the problem SC is facing.
Recruitment standards need to looked at carefully, what kind of players are we looking for? Hardcore, casual, pve or pvpers? We had some terrible recruitment issues very early on in swtor where the only req seemed to be knowing someone who knew someone who was in SC. The lack of skill of some of our recruits was abysmally evident long before the two weeks of trial membership was over, yet remained in guild long past the trial period. This was a cause of frustration. There were also some very unsavory incidents between recruits in g chat, not once or twice but several times, srsly the code of conduct is there as is the g kick button, remove them.
Recruitment officers need to be actively seeking new members, it kind of goes with the job description, that and vigorously screening new applicants. I was out of guild for a short while upon joining the Aussie server, during this time I was playing solo on my jugg and had various pvp guild offers from ppl I was playing with or against in warzones. They saw me without a guild, saw how I performed in pvp and proceded to offer an inv. Which leads to the next requirement as a recruitment officer, activeness. Not just logged in active but actively participating in guild grps and when not in a full guild grp then look for players with SKILL and offer an inv.
We need better structure in both pvp and pve, it appears we have a mix of players hardcore and casual. Hardcore and casual raid grps with their respective leaders is a great way to ensure our members have the opportunity to play with like minded ppl, if you don't share the same objectives as the rest of the grp then you won't have fun. The same goes for pvp. The hardcore leader recruits members for HM+ ops, the hardcore pvp leader recruits for ranked warzone grps and so on.
Guild wars is a huge game, the scope and vastness of the WvW pvp alone is breath taking. If we aim to last as a guild we need to get our act together as a guild. We need structure and direction. It is also a game which is very reliant on the individual skill of the gamer, if you don't know how to move and position yourself in combat you're dead, I am serious two bees will pwn you if you don't know how to kite or roll out of attacks.
Looking ahead to guild wars now we need to make some choices as to what we want southern cross to become. I've never been a fan of elitist guilds or casual carebear guilds, each eventually dies, one from too much epeen and not enoug members and the other from too many members but not enough of anything being achieved. If we are to strike a balance we need:
Pve HC officer
Pve Casual officer
Pvp HC leader
Pve casual leader
All need to be active and excel at which ever area they are officers in. Just because you want it, or have been in SC for ages quite frankly dsnt cut it. If RL catches up with you or the game gets boring then nominate a replacement and step down before the guild stagnates