stealthing past mobs is tricky in dungeons.
proximity is what reveals stealth, get close and you get spotted.
if the mob is standing at the crate, and you can't get behind the crate due to a cave wall.. problems.
mobs standing in the middle of the tunnel... problems
investing in stealth will help a lot, especially the racial stealth skill lines of reduced detection range
(elves and kat from memory?)
but do not expect to be able to stealth in, loot and stealth out with any degree of efficiency
if you can tag along behind another group, all is good. but not in the instanced
4-12 man dungeons.
you can go into a 4 man dungeon solo, but don't expect to get far, unless you are high level in low level dungeon
looting did NOT remove stealth (may change in final release version?)
stealth was very handy for doing quests in higher level areas also, sneeking past mobs, activating pillers etc.
activating an object DOES removes stealth, but often activates it before being killed.
stealth>activate>unstealth>die>rez > move on to next quest
being attacked halts an activation/harvest action, but quick activates are doable before being interrupted.
set items, yep, that's them.
you choose the traits, any traits, you just need "any 3 traits" unlocked to build that item (if a 3 trait requirement item)
the set bonus is in addition to your traits selected
(you can make a set item with no traits on it, just need to have researched the required number of traits, and still get the set bonus)
add link to links thread
the stations show up on map once explored from reasonable proximity, campfire crafting icon.