wall of text coming
cyrodil is big, extremely big, gigantic, massive, huge. and there is a war on...
its also divided into 3 quadrants, the size of which changes as forts are taken and lost.
there are about 24 forts ? to run from one to the next closest may takes 10-15 minutes.
we can fast travel inside our territory from fort to fort, enemy can only fast travel inside their territory.
I do not see a problem with a zero combat skill crafter harvesting nodes in cyrodil.
it wil just take time. I doubt very much anyone wil stealth camp a node, the odds of a "random ambush" is soo tiny.
there are solo pve quests in cyrodil also, so harvesting between pvp/pve is my source of mats.
you unstealth when harvesting (3 seconds?)
you stay stealthed until something unstealths you by proximity, or you attack.
moving while stealthed costs stamina, regen stamina when stoped moving (and stay stealthed permanently)
(see medium armour skill line, racial trait lines and nightblade skills for more details)
my main will be harvesting whilst looking for enemy wanderers and exploring.
set items: you choose the traits to put on them. the set bonus is an additional affect dependant on number of set pieces equipped
probably a list somewhere, I don't have a link sorry.
keen eye: the nodes were in draw distance well before the particle affect at skill level 1,
I did not check level 2 or 3, gave up on it as a wasted skill investment. (increase your draw distance in graphics options if required?)
will require experimenting to confirm benefits. (I'm an explorer, resource nodes are a bonus, not the focus)
tones of spare mats: I was not grinding crafting, I was experimenting with game mechanics, and building my own gear.
if you have 8 toons, levelling
, you should have ample mats to keep your craft skill level appropriate to toon level and area level.
I expect to have enough mats with 2 toons levelling, and working 3 craft skills
at level 12 ish, I started my black smith craft line, had well over 100 iron in bank. recycling items into raw to fit in bank
group sharing is the way to go with build/recycle... call me for wood and leather
I was continuously dumping food/drink/potion/runes/cloth to make inventory space
hirelings: I will likely level all toons in all craft skills, but not spend skill points in them, other than to get hirelings
will see how many skill points I have at the time, but by level cap there will be hirelings
remember, you don't need to put skill points in to crafting to craft, the points just make it more efficient (till crafting high level items)
style books: handy for grinding, you need the style mat + the craft mat to make stuff.
more styles is more efficient use of style mats. style mats can be bought from craft vendor near craft stations in cities.
eg: mats to build an item
1 style mat
X raw mats (iron/maple etc)
1 trait mat per trait (optional)
we need a craft thread