Patch \ Release Notes

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trizock
Grunt
Posts: 18

Patch \ Release Notes

Post#1 » 09 Sep 2012, 20:43

Official Release Notes \ Patches notes at the moment can be found here:

http://wiki.guildwars2.com/wiki/Game_status_updates

UPDATE NOTES 09.09.12
Skills & Traits
Mesmer
The Prestige – Fixed a bug so that Burning duration no longer amplifies when additional enemies are present.
Ranger
Beastmastery Trait: Instinctual Bond – Now grants 5 seconds of quickness to the player’s pet and can only occur once every 50 seconds.
Pets can no longer be revived using the “F” prompt. This is because you can either use F4 to swap pets which will bring that pet back alive or you can wait until you are out of combat at which point you pet will revive automatically. We felt it was doing a disservice to Ranger players to incentivize them to spend a long time reviving their pet when it was a very inefficient thing to do and happened after combat anyway. This will also help clear up “F” to interact functionality.
Guardian
Tome of Wrath – Removed Stability, added Retaliation; increased the health of the transform
* Zealot’s Fervor – Players can now move while casting this skill; increased cast time to 2 seconds; reduced maximum targets to 5
* Judgment – Knockdown is now 3 seconds
Tome of Courage – Removed Stability, added Protection
* Heal Area – Base heal increased by 33%
* Pacifism – Reduced maximum targets to 5; increased cast time to 2 seconds; reduced daze duration to 2 seconds
Shield of Absorption. The second half of this skill will now unlock in PvE.
Story
“Bad Blood” – Exiting the conversation will no longer arbitrarily lock the player into a choice
“Mirror, Mirror” – Adjusted difficulty.
“The Hatchery” You can no longer do the final step before doing the intermediate steps.
“Dredging up the Past” – Fixed blocking bug during the first step.
General
Fixes for various blocked events and skill challenges.
PvP games played/won will not increment in activities.
Fixes for various map bugs that allowed players to get out of the map.
Interact “F” should use the following priority:
1) Your current selection
2) Loot
3) Revive/Stomp
4) Anything else
Updated the recipe for Superior Rune of the Ranger to match the rarity of other Superior runes.
Last edited by trizock on 16 Sep 2012, 10:32, edited 1 time in total.

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Monarche
Dreadlord
Dreadlord
Posts: 924

Re: Patch \ Release Notes

Post#2 » 10 Sep 2012, 22:35

That priority set for the interact key makes me a happy sylvari shrubbery-guy engi. Picking up turrets by accident is pretty damn annoying, almost as bad as thieves annoying.
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trizock
Grunt
Posts: 18

Re: Patch \ Release Notes

Post#3 » 16 Sep 2012, 10:24

https://forum-en.guildwars2.com/forum/i ... -14th-2012
General
The Mistfire Wolf skill will now properly unlock for existing characters on an account after upgrading to Digital Deluxe.
Fixed blocked events and skill challenges.
Fixed bugs that allowed players to go around map edges.
A number of items created by using Mystic Coins are now correctly set to level 80.

Story
Fixed a blocking bug in story chapter “Brute Force.”
Fixed a blocking bug in story chapter “Research and Destroy.”
Fixed bugs in story chapters “Forging the Pact,” “Battle of Fort Trinity," "The Ghost Rite,” “On Red Alert,” and “Tower Down.”

World-versus-World
Score interval increased from 5 minutes to 15 minutes.
Stonemist Castle points reduced to 35 points from 50.
Bonus thresholds reduced by half to prepare for one-week matches.
Castle lord, bodyguards, and capture point for Stonemist Castle moved to the first floor.
“Harpy Feathers” consumable effect disabled.
Bridges fixed to make passable for NPCs.

Professions
Ranger
More fixes to pet commands and AI.

Elementalist
Signet of Air: No longer has infinite range.
Whirlpool: Now works underwater in PvE.
Glyph of Renewal: Resurrection effects of Earth, Fire, and Water now surround the caster, not the target.

Mesmer
Deception: Movement now allowed after casting underwater.
Spatial Surge: Improved responsiveness.
Mind Stab: Improved responsiveness.

Warrior
Made several more skills usable while moving: Brutal Banner, Compassionate Banner, and Furious Rally.
Rush: Improved the ability to hit fleeing foes.

Guardian
Mighty Blow: Added a slight movement distance.
Bow of Truth: Now usable while moving.
Defender’s Shield and Honorable Shield: Merged together into the same trait.
New trait Glacial Heart: Critical hits with a hammer have a 50% chance to chill your target for 4 seconds. This effect can only occur once every 45 seconds.

Thief
Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.

Engineer
Disabled the “stowing” auto-attack to prevent players from getting stuck holding these kits: Bomb Kit, Elixir Gun, Flamethrower, Grenade Kit, Med Kit, and Tool Kit.

krokz
Blademaster
Blademaster
Posts: 43

Re: Patch \ Release Notes

Post#4 » 18 Sep 2012, 12:38

Thief
Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.


Finally a nerf lol!

Haha still an effective skill tho even after the nerf.
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trizock
Grunt
Posts: 18

Re: Patch \ Release Notes

Post#5 » 18 Sep 2012, 20:14

https://forum-en.guildwars2.com/forum/i ... -17th-2012


Here are the patch notes for today’s game update:
General
Asuran players will now aim toward their targets when using a rifle.
Fixed various broken events and skill challenges.
Fixed various locations that allowed players to move outside the map.
Fixed various locations on maps where players could become stuck.
Discovery crafting may now use items directly from a player’s bank.
Fixed bugs in the Exploration achievement so players can now receive 100% map completion.
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

Story
Fixed bugs in “A Different Dream,” “A Fragile Peace,” “Dredging Up the Past,” "Forging the Pact,” “Pastkeeper,” “Ships of the Line,” “Stealing Secrets,” “The Priory Assailed,” and “The Source of Orr.”
Reduced the overall difficulty in “Dead of Winter.”

World-versus-World
Retaliation: This boon no longer reflects damage received from siege weapons.
The Experimental Rifle is no longer usable in World-versus-World.

Professions
Warrior
Smoldering Arrow: This skill’s casting time has been reduced.

Mesmer
The Prestige: This skill now requires full recharge if it’s interrupted at any time.

Thief
Descent of Shadows: This trait’s effect can now only trigger once every 8 seconds.

Engineer
Rocket Boots: This skill is no longer usable underwater. This is a temporary change until we can figure out why players can launch themselves into the sky using this skill.
Detonate Mine Field: This skill is no longer a blast finisher.

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Fitz
Guild Officer
Guild Officer
Posts: 2813

Re: Patch \ Release Notes

Post#6 » 19 Sep 2012, 08:06

Boo i never knew i could fire myself into the air with my rocket boots! QQ i wanted to try it.

At least they have fixed alot of the buggy skill points - can finally finish a couple more zones..

LOL @ retaliation against siege..now that would be awesome :D

Faetan
The Patient
The Patient
Posts: 281

Re: Patch \ Release Notes

Post#7 » 19 Sep 2012, 08:39

Fitz wrote:Boo i never knew i could fire myself into the air with my rocket boots! QQ i wanted to try it.

At least they have fixed alot of the buggy skill points - can finally finish a couple more zones..

LOL @ retaliation against siege..now that would be awesome :D


There was screenshots of RUIN guild (who is on ET and doing it this week) logging into other characters on our server and going to find the siege weapon and lock it up so no-one oculd use it then attack people with retalliation.

They were also openly bragging about it.

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Fitz
Guild Officer
Guild Officer
Posts: 2813

Re: Patch \ Release Notes

Post#8 » 19 Sep 2012, 09:28

Faetan wrote:
There was screenshots of RUIN guild (who is on ET and doing it this week) logging into other characters on our server and going to find the siege weapon and lock it up so no-one oculd use it then attack people with retalliation.

They were also openly bragging about it.


Fail Zerg Guild. They have to cheat to actually do anything useful.

trizock
Grunt
Posts: 18

Re: Patch \ Release Notes

Post#9 » 20 Sep 2012, 00:27

So..

MAC BETA CLIENT AVAILABLE

+
https://forum-en.guildwars2.com/forum/i ... 8th-2012-1

General
Fixed missing female voice over lines that were not playing during some story cinematic sequences
Fixed an issue where NPCs would stop moving and result in some events from being blocked
Fixed a Mac client crash and added better crash reporting support

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Fitz
Guild Officer
Guild Officer
Posts: 2813

Re: Patch \ Release Notes

Post#10 » 20 Sep 2012, 09:01

trizock wrote:So..

MAC BETA CLIENT AVAILABLE



Who cares?

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WasteGate
Guild Master
Guild Master
Posts: 1678
Contact:

Re: Patch \ Release Notes

Post#11 » 21 Sep 2012, 12:42

Fitz wrote:
trizock wrote:So..

MAC BETA CLIENT AVAILABLE



Who cares?

I do, works great! :D
Join the Southern Cross Steam group or find us on Facebook

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Fitz
Guild Officer
Guild Officer
Posts: 2813

Re: Patch \ Release Notes

Post#12 » 21 Sep 2012, 13:49

WasteGate wrote:
Fitz wrote:
trizock wrote:So..

MAC BETA CLIENT AVAILABLE



Who cares?

I do, works great! :D


Your a disgrace Wastey, Macs are not for games!

krokz
Blademaster
Blademaster
Posts: 43

Re: Patch \ Release Notes

Post#13 » 21 Sep 2012, 14:21

Fitz wrote:
WasteGate wrote:
Fitz wrote:
trizock wrote:So..

MAC BETA CLIENT AVAILABLE



Who cares?

I do, works great! :D


Your a disgrace Wastey, Macs are not for games!


I 2nd that haha MAC = poo
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trizock
Grunt
Posts: 18

Re: Patch \ Release Notes

Post#14 » 24 Sep 2012, 19:12

Hello all, I have an announcement. On Midnight PDT Monday, the temporary Mystic Forge recipes that create Mystic Chests will come to an end. The Mystic Chests were fantastic and served their purpose, but their time is over. Players may still combine the ingredients from existing Mystic Chests, but no more chests will be created.

trizock
Grunt
Posts: 18

Re: Patch \ Release Notes

Post#15 » 25 Sep 2012, 17:51

I'm assuming they meant patch notes for today, and not 10 days ago!
Considering it has just been posted (a few minutes ago)

https://forum-en.guildwars2.com/forum/i ... -15th-2012

General
• Fixes to LOD on numerous objects in the world.
• Fixes to maps to prevent players from moving outside of the playable area.
• Fixed a bug that made pet footsteps excessively loud, especially in water.
• Fixed a bug with assists not working in keg brawl.
• Fixed numerous blocked events.
• Updated text and functionality when purchasing bank slots.
• Fixed loud sounds on portals to the Underworld in Godslost Swamp.
• Fixed several bugs that were preventing some skill challenges from resetting properly.
• All recipe items are now account bound. Many were previously soulbound.
• Updated Superior Rune of the Ogre Rock Dog so that it doesn’t summon when the player is underwater.
• Updated Sigil of Demon Summoning so that it doesn’t summon when the player is underwater.
• Summoned rock dogs and fleshreavers die when they enter water.
• Removed the lone 1 copper from city map completion rewards.
• Removed Mystic Forge recipes that were being used to reduce surplus supplies.
• Enemies in tutorial areas will no long drop loot. Instead, an award of 72 copper has been added to the rewards for completing the tutorial. This is to dissuade players from lingering in tutorial instances to farm the creatures in them.
• Obsidian Shards are now account bound.
• Box of Berserker’s Draconian Armor and Box of Rampager’s Draconian Armor now reward the proper items.
• Fixed various crash bugs.
• Added the rank 30-39 wolf finishing move.
• Fixed recipes for the Mystic Artifact, Mystic Barricade, and Mystic Trident.
• Fixed visible map completion percentage errors and the achievement not completing.
• Applied 10-second cooldown to Bowl of Saffron-scented Poultry Soup buff. This was done to keep elementalists from spamming condition removal with Signet of Restoration.

Black Lion Trading Company
• Added functionality and improvements to the Black Lion Chests, including a chance to receive new items like a permanent version of the Black Lion Trader Express or a Mystic Forge Conduit.
• Black Lion Salvage Kits now properly display the correct percentages for rare materials.

Story
• Adjusted difficulty for the following story steps: “A Fragile Peace,” “Breaking the Bone Ship,” “Killing Fields,” “Political Homicide,” “Sabotage,” “Set to Blow,” “Stand By Your Krewe,” “The Ringmaster,” “The Stone Sheath,” “Track the Seraph,” “Unscheduled Delay,” “Unwelcome Visitors,” and “Welcome Home.”
• Fixed bugs in the following story steps: “A Fragile Peace,” “Against the Corruption,” “Bad Blood,” “Forging the Pact,” “Stand By Your Krewe,” and “Tower Down.”
• Fixed exploits in “The Sound of Psi-Lance.”
• End of Story Loot Bags:
o These have been improved to only give green or better gear of level 78 or higher.
o The number of bags received has been reduced from 5 to 3.
o More improvements will be made in coming weeks. Players who complete the story before the final update will be equally compensated once the new rewards are in.

Dungeons
General
• Updated vendors in the Ascalonian Catacombs and Caudecus’s Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.
Citadel of Flame
• Fixed an exploit in Magg’s chain that was allowing players to skip the entire dungeon and still be rewarded.
• In Magg’s chain, if Magg happens to die in the lava field, he’ll teleport himself to the start of the area just outside it.
• In Magg’s chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.
Caudecus’s Manor
• Fixed an exploit that was allowing players to skip content.
Honor of the Waves
• Fixed a bug in the Butcher’s chain that prevented a boss from spawning.
Arah
• Fixed a blocking issue.
Ascalonian Catacombs
• Fixed blocking bugs in Detha’s chain.
Dungeon Rewards
We’ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.
1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.

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