The changes made during downtime

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The changes made during downtime

Post by Secro » 14 Jan 2005, 17:43

As some players have noted, the following changes were made to realms that were down for extended maintenance. Please note that it was determined in-process that these fixes should be made tonight so that we would not need to bring the realms down again tomorrow. The changes will be implemented on the remaining realms tomorrow morning beginning at 5:00 AM PST. These realms will be brought down in groups of 4, and each group will be down for approximately 10 minutes.

Soothe Animal
- Casting time was increased to 1.5 seconds.
- Monsters would not agro players when they resisted the spell. This has been fixed.

Mind Soothe
- Casting time was increased to 1.5 seconds.
- Monsters would not agro players when they resisted the spell. This has been fixed.
- Can only be cast on Humanoids

In addition, the following monsters are no longer susceptible to charm: Hederine Initiate, Hederine Manastalker, and Hederine Slayers.

We apologize for the lack of forewarning with these changes. This was in no way deliberate, and we will work hard to make sure you have this type of information ahead of time in the future
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Post by Skyte » 14 Jan 2005, 17:47

Warlocks get hit with the nerf stick again!

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?

Post by nucleon » 14 Jan 2005, 19:16

Anyone know why the 16hr outage?

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Post by Flamage » 14 Jan 2005, 21:59

Supposedly to fix some performance issues.... I have to admit, i had no problems tonight. That could also be because noone could get on because authentication was a bit broken

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Post by Secro » 15 Jan 2005, 01:02

server just died. while i was looting a blue belt, lol gg secro ><
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Post by Secro » 15 Jan 2005, 01:14

p.s. i'm crying irl.
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Post by Rockitt » 15 Jan 2005, 08:54

I'm a bit bummed over Soothe Animal having a cast time now. I loved running along and popping it on animals for kicks. :)

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Post by Flamage » 15 Jan 2005, 14:50

Ahh its good to see Blizzard is being predictable and that the supposed performance improvements have done nothing to lessen the queue :)

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Post by bishop » 15 Jan 2005, 15:37

I don't think they ever intended to lessen the queue, just to try and make it bearable for those who can get on ... i think the queue is going to be permanent, unless they can really lighten the load enough to support more players.
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Post by Secro » 15 Jan 2005, 17:42

LOL another few changes

Onyxia encounter changes

Certain aspects of the Onyxia encounter had not been functioning properly and have been corrected.

1) Onyxia's fireball spit will now ignore line of sight.

2) Onyxia is now immune to the taunt effect.

3) Onyxian Whelps will now correctly spawn and activate when Onyxia takes off.

I like number 2.
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Post by ScuMz » 15 Jan 2005, 17:50

I laughed when i logged back in, cause i got all the crap i looted

and then i thought of you sec, and i couldnt sleep cause i was laughing so much

ahh on cold cold nights..


:P so rolling next time
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Post by Secro » 15 Jan 2005, 20:07

Your sig isn't funny, because 1) I'm not fat, 2) I'd sooner disband :P
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Post by ScuMz » 18 Jan 2005, 18:18

see i thought about that

and i was almost certain you wernt fat
cause if you were, i'd feel bad


:P
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