2.4 Possable Class Changes

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Fenryr
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2.4 Possable Class Changes

Post by Fenryr » 07 Feb 2008, 23:11

Read this first
* It's unconfirmed and potentially fake (50% chance I'd say)
* Most of these changes won't be in the initial release of the 2.4 Patch on PTR, it's more a todo-list for classes changes than a full list of changes at the release.
* According to the source, they're a list of changes that Blizzard will like to experiment on the PTRs. You won't see them in patch notes until Blizzard decides or not to test them on a PTR build. That's why they're called TEST servers

Druid

* Cyclone range reduced to 20 yards, down from 30.
* Lifebloom healing coefficient reduced by $
* Natural Perfection now reduces damage by 2/3/4% down from 1/3/5%
* Tree of Life: You may now cast any Restoration spell in this form.
* Improved Tranquility: Now also reduces the mana cost of Tranquility by 10/20%.
* Moonkin Form no longer gains 150% attack power or mana returned from melee hits, but now refunds 2% of your total mana every time you critically hit with a spell.
* Force of Nature: Treants now have a 15% chance to proc Entangling Roots on the target.
* Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.


Hunter

* Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic or Poison effect, up from 15/30%.


Mage

* Blink mana cost reduced roughly 40%
* Improved Blink now increases the distance you Blink by 15/30%, and you have a 15/30% chance to reduce the cast time of your next Fireball, Frostbolt, or Arcane Blast spell by 50% after you Blink. (Might just do one of these effects…)
* Prismatic Cloak now reduces damage taken by 3/6%, up from 2/4%
* Mana Cost of Slow reduced roughly 40%
* Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
* Mana Shield now scales with spell damage. (Max rank with full S3/best gear will absorb around 1Kish, added damage absorb doesn't cost/consume mana to the shield, it will always cost what the tooltip says)
* Improved Fire Ward is now Molten Shield
* New Talent: Molten Shield – Reduces all damage taken by 2/4% while using Molten Armor, and causes your Fire Ward to have a 25/50% chance to reflect Fire spells while active.
* Frost Warding: Chance to reflect Frost spells while Frost ward is active by 25/50%, up from 10/20%.
* Icy Veins no longer increases the chance your chilling effects Freeze the target, but now reduces pushback by 100% for 20 sec.
* Icy Veins spell haste bonus no longer stacks with Bloodlust.
* Ice Flows now gives you a 15/30% chance to avoid interruption caused by damage while casting any Frost spell.


Priest

* Mana Burn effect reduced roughly 50%.
* Mana Burn cast time reduced by 1 second.
* Improved Mana Burn: Now increases the amount of mana burned from your Mana Burn spell by 10/20%.
* Focused Will now reduces damage by 2/3/4% down from 1/3/5%
* Lightwell: Charges increased to 15, up from 5.


Paladin

* Turn Undead no longer fears the target, and now incapacitates it.
* Turn Undead now works on demons. (Prob will be renamed to a diff spell)
* Turn Undead is now subject to diminishing returns.
* Turn Undead now lasts 10 sec. in PvP.


Rogue

* Envenom no longer consumes the Poison applications.


Shaman


* Lightning Bolt: Spell coefficient reduced by $
* Lightning Overload can no longer proc on instant cast spells. (aka NS+CL won't proc it)
* Lightning Overload can no longer critically hit.
* Tremor Totem and Poison Cleansing Totem now pulse every 3 seconds, down from 5.
* Earth Shield mana cost reduced by 50%
* Earth Shield now has 6 charges, down from 10.
* Healing Grace: Now also reduces the chance your spells will be dispelled by 10/20/30%


Warlock


* Life Tap: Spell coefficient reduced by $
* Life Tap now consumes toughly 10% more health when used.
* Demonic Knowledge now increases your spell damage by an amount equal to 4/7/10% down from 5/10/15%
* Improved Shadowbolt: Now only works for the Warlock.
* Improved Shadowbolt: Now increases Shadow damage by 3/6/9/12/15%, down from 4/8/10/14/20%
* Incinerate spell coefficient increased by $


Warrior

* Endless Rage now properly generates 25% more rage from damage dealt (previously only 12% cause of a bug)
* Improved Hamstring: Now has a 10 second cooldown.


Items

* Mystical Skyfire Diamond now reduces the next spell cast by 20%, down from 50%. (It also might just be changed to straight stats, still in debate. Don't be surprised if this metagem just gets added stats with the current effect in the initial 2.4 notes, it's still being worked on.)
* Shaman Gladiator 4-set bonus now reduces pushback by 30%, down from 70%.
*Face smash keyboard*
Huntar no win!!!
Why no huntar win!!!
Huntar face smash why no win???
Huntar sad ::(

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Post by Fenryr » 07 Feb 2008, 23:14

Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.
.

This one here has me skeptical, lol. Increases healing done to you by 50% of your AP? I have about 3k AP raid buffed in bear (I think), that'd mean an extra +1500 healing...
At the very least the scaling is off.
*Face smash keyboard*
Huntar no win!!!
Why no huntar win!!!
Huntar face smash why no win???
Huntar sad ::(

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beach
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Post by beach » 07 Feb 2008, 23:23

It would be for the human form fen. otherwise that'd be stupid. So, really wouldn't be that much.

Also. BL to warlocks.
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Post by Galadriel » 07 Feb 2008, 23:33

Most likely fake.. I've seen another list.. and it has more changes and a lot of them are different.

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Post by Selphie » 07 Feb 2008, 23:39

mage buffs!? nowai, i dont believe these notes for a second.
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Post by Fenryr » 08 Feb 2008, 00:19

beach wrote:It would be for the human form fen. otherwise that'd be stupid. So, really wouldn't be that much.


The AP boost is healing received, not healing done.
The agi part with maybe 10% of your AP increase to healing received would definitely make it a nice talent. Must have for PvP with a buff to PvE aswell.
At the moment it's a worthless 22 point talent in feral. Increases your +healing by 50% of your Strength.
*Face smash keyboard*
Huntar no win!!!
Why no huntar win!!!
Huntar face smash why no win???
Huntar sad ::(

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Re: 2.4 Possable Class Changes

Post by Xga » 08 Feb 2008, 01:15

Shaman

* Lightning Bolt: Spell coefficient reduced by $
* Lightning Overload can no longer proc on instant cast spells. (aka NS+CL won't proc it)
* Lightning Overload can no longer critically hit.
* Tremor Totem and Poison Cleansing Totem now pulse every 3 seconds, down from 5.

lolwot? they're re-implementing the elemental changes that they were flamed for, and eventually reversed before releasing 2.3. the change to tremor totem would be well overdue.
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Azmodeus
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Post by Azmodeus » 08 Feb 2008, 08:34

lol at these changes
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Maedhlyn
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Post by Maedhlyn » 08 Feb 2008, 08:55

I'm guessing a mage made up those changes..
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Post by wazari » 08 Feb 2008, 17:00

i like the rogue change.....guess what class this kid plays

Rogue

* Envenom no longer consumes the Poison applications.
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Post by Dankyn » 08 Feb 2008, 17:26

wazari wrote:i like the rogue change.....guess what class this kid plays

Rogue

* Envenom no longer consumes the Poison applications.
* Preperation now correctly resets the cool down of Adrenaline rush.
* Hemorage damage coefficent has been changed to do 150% of weapon damage (was 110%)
* Shadow step is now trainable and has not been replaced.
* There is now no 41 point talent in the Subtelty tree.


yeah yeah sounds about right
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