
Search found 77 matches
- 13 Sep 2013, 21:34
- Forum: WoW General Discussion
- Topic: Hearthstone
- Replies: 4
- Views: 1145
Re: Hearthstone
Sadly no 

- 01 Sep 2013, 21:37
- Forum: Single Player Games Discussion
- Topic: Dota2
- Replies: 1
- Views: 789
Dota2
Just wondering who is playing dota2 regularly?
- 21 Jun 2012, 07:13
- Forum: Diablo III Forum
- Topic: Patch 1.0.3
- Replies: 14
- Views: 1584
Re: Patch 1.0.3
http://www.reddit.com/r/Diablo/comments/vbhb4/compiled_list_of_hidden_nerfs_for_patch_103/
Looks like a fair few stealth nerfs
2 big ones for DH
Looks like a fair few stealth nerfs
2 big ones for DH
- 20 Jun 2012, 12:57
- Forum: Diablo III Forum
- Topic: Patch 1.0.3
- Replies: 14
- Views: 1584
Re: Patch 1.0.3
I did notice mobs are hitting much softer, my DH survived several hits from blue hellion pack in act2, which never would have happened before!
- 20 Jun 2012, 06:00
- Forum: Diablo III Forum
- Topic: Patch 1.0.3
- Replies: 14
- Views: 1584
Re: Patch 1.0.3
http://diablo.incgamers.com/blog/comments/diablo-3-patch-1-03-notes-revealed#more-22730 Elemental Arrow (db) Skill Rune – DiabloWikiNether Tentacles (db) Tentacles will now only hit each target once Looks like all bosses have been made harder in infero mode with most gaining 3 minute enrage timers....
- 20 Jun 2012, 05:58
- Forum: Diablo III Forum
- Topic: Patch 1.0.3
- Replies: 14
- Views: 1584
Re: Patch 1.0.3
8000g repair bill for 2 deaths.... ouch
On a side note, the treasure goblin run in act2 is still there, although the breakables only drop gold now, and MF doesnt effect openables (corpses or chests). Found an average iLv62 first drop
On a side note, the treasure goblin run in act2 is still there, although the breakables only drop gold now, and MF doesnt effect openables (corpses or chests). Found an average iLv62 first drop
- 20 Jun 2012, 05:42
- Forum: Diablo III Forum
- Topic: Class Discussion: Demon Hunter
- Replies: 27
- Views: 2904
Re: Class Discussion: Demon Hunter
Elemental Arrow
Skill Rune – Nether Tentacles
Tentacles will now only hit each target once
BOOOM, I picked it
Nether Tentacles is down for the count
- 19 Jun 2012, 21:17
- Forum: Diablo III Forum
- Topic: Class Discussion: Demon Hunter
- Replies: 27
- Views: 2904
Re: Class Discussion: Demon Hunter
% reductions are fine in hell and lower, however in inferno especially in act3 standard fallen hit me for about 55k-60k per hit Given my fully decked out barb tank in act3 gear with 8k armour, 900 resists, 39k hp dies in 2-3 hits from standard fireball throwing flyers, the best bet currently for DH ...
- 19 Jun 2012, 17:18
- Forum: Diablo III Forum
- Topic: Class Discussion: Demon Hunter
- Replies: 27
- Views: 2904
Re: Class Discussion: Demon Hunter
Most of the time if you backflip in inferno your dead 

- 18 Jun 2012, 20:30
- Forum: Diablo III Forum
- Topic: Patch 1.0.3
- Replies: 14
- Views: 1584
Re: Patch 1.0.3
http://d3db.com/news/id/268-datamined-10310057-patch-notes-unofficial/ To be taken with a grain of salt, but looks mostly as one would expect from the design preview blog post. UPDATE: IAS on Quivers appears to be unchanged, I checked a few (including Dead Man's Legacy) and they retained their pre ...
- 18 Jun 2012, 19:48
- Forum: Diablo III Forum
- Topic: Class Discussion: Demon Hunter
- Replies: 27
- Views: 2904
Re: Class Discussion: Demon Hunter
http://us.battle.net/d3/en/calculator/demon-hunter#fRXVgl!aYe!bcZcYb is the build im using in inferno. Covering fire evasive fire is basically the best hate generator out there, massive (much bigger than graphic indicates) aoe instantly hits 3 targets inside cone, ignore walls/most terrains etc.. N...
- 12 Jun 2012, 06:27
- Forum: Diablo III Forum
- Topic: Patch 1.0.3
- Replies: 14
- Views: 1584
Re: Patch 1.0.3
Damage scaling has been hot fixed, however the damage is still mighty high in act3 (just like when playing with 1 person in the game).
So at least now it makes sense grouping up for act2/3 inferno
So at least now it makes sense grouping up for act2/3 inferno

- 08 Jun 2012, 11:19
- Forum: Diablo III Forum
- Topic: Patch 1.0.3
- Replies: 14
- Views: 1584
Re: Patch 1.0.3
http://us.battle.net/d3/en/forum/topic/5590647017#8 Interesting dicusssion on tuning to make glass cannon less the only ranged solution, and to increase melee survivability. And finally, there are always minor polish adjustments designed to help melee -- such as the AI on some monsters (BEES!!!) be...
- 08 Jun 2012, 11:16
- Forum: Diablo III Forum
- Topic: hell mode weekend
- Replies: 5
- Views: 1006
Re: hell mode weekend
I'm keen to get my barb through the rest of hell mode 

- 07 Jun 2012, 07:42
- Forum: Diablo III Forum
- Topic: Patch 1.0.3
- Replies: 14
- Views: 1584
Patch 1.0.3
http://us.battle.net/d3/en/blog/6262208/Patch_103_Design_Preview-6_6_2012 Too big to quote it all but the important points: - They're adding iLvl 63 as a chance to drop in act1 inferno, and increase each act.. so yes, farming act1 will become even more viable (woo!) - Nelp 5 stack has a garuntee of...